Development of UTENSIL FACTORY is under way and near completion. The framework and it's first application (the editor for The Fantasy Game) are being developed concurrently. The framework will be used in the final version of the FantasyEditor. After the game is released the framework will undergo further improvements and testing until it is ready for independent release.
On a less technical note...all is coming along well. Below are two screenshots from the alpha version of the FantasyEditor (which is built on top of the UTENSIL FACTORY framework).
As is alluded to by the screenshots, even though the LevelEditor and the SceneEditor are editing distinctly different objects, they both utilize the same tools (the MoveView, Move and Modify tools). The code to handle mouse input and translate it into function calls is all handled abstractly, allowing each tool to be used in an array of different editors. This is the core feature of UTENSIL FACTORY.